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JSA in the World of the Great Kingdom Campaign
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This fits into All-Star Comics #50, when the JSA really did unearth four ancient kings and were put to sleep. In the comic book, they were put to sleep for a whole year, giving the Four Kings time to work on their diabolical plans. In this version, instead of just being asleep, the JSA are transported to another world for that year.

For this campaign, I wanted to do something with superheroes, but also take them back with me to D&D and the roots of the game I love. I considered Judges Guild's Wilderlands, having never used that, or the World of Greyhawk I'm most familiar with, but wanted to go back even further this time.

I've got the Rob Kuntz Archive DVD and some other Kalibruhn-related products. I have the Gygax/Kuntz Castle Zagyg book. I have The First Fantasy Campaign and the Blackmoor Supplement. I figure we'll just wing the rest...
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