06-18-2019, 10:13 AM
I found out that so many people heard about Blackmoor but so few actually had adventures in it.
BTW, The Inn Between the Worlds, that is a way of looking at Adventures in Blackmoor, is now over, after being played by a group coming from another campaign world and, as that campaign completed, they were perfect for this adventure!
They are quite a powerful party, but this adventure presented many surprises and difficulty for them, and they couldn't solve the mystery and bring back the king, so some other NPC did it for them. This is the second time that I run this adventure as part of Blackmoor Living World and the first time it didn't end pretty. My impression is that this super classic module by Dave Arneson (nonetheless) is in the history of roleplaying, but it is also a high demanding adventure for both the players and the game master, as there are many details that need to be noticed and properly processed mentally. My impression, after running it twice on RPoL, is that it isn't really suited for play by post, as the times of play by post are too long to keep in mind and connect all the dots.
In game dates are from 30 Asum to 07 Chrislina 1031
Secret and Lies adventure is now over. The characters have mixed experience levels and two of them saw its end! This is mostly an investigation adventure and the players messed up quite a lot with the adventure by taking unexpected options and actions, but ultimately the adventure was scripted robustly enough to avoid me major headaches (see viewtopic.php?f=91&t=9242)
In game dates are from 30 Asum to 07 Chrislina 1031
The Gates of Stormkiller, an adventure converted for Blackmoor from another setting, is now over. The characters struggled at times and occasionally preferred running than fighting (and this is a good learning in role-play: you are not invincible, you can die), but overall the survivors were very happy with the adventure, although they didn't unravel everything.
It was good impersonating the Great Svenny, as in this adventure he is the NPC that hire the characters...
In game dates are from 30 Asum to 07 Chrislina 1031
Mere Flights, an adventure of the Hidden Swamp series, that was played as a solo game for a player with some problem and is worried she may not be very reliable due to personal circumstances, so she asked for a solo game. Eventually, she had to abandon the game.
In game dates are from 30 Asum to 07 Chrislina 1031
Lots of things happening at the same time, in this campaign.... :mrgreen:
BTW, The Inn Between the Worlds, that is a way of looking at Adventures in Blackmoor, is now over, after being played by a group coming from another campaign world and, as that campaign completed, they were perfect for this adventure!
They are quite a powerful party, but this adventure presented many surprises and difficulty for them, and they couldn't solve the mystery and bring back the king, so some other NPC did it for them. This is the second time that I run this adventure as part of Blackmoor Living World and the first time it didn't end pretty. My impression is that this super classic module by Dave Arneson (nonetheless) is in the history of roleplaying, but it is also a high demanding adventure for both the players and the game master, as there are many details that need to be noticed and properly processed mentally. My impression, after running it twice on RPoL, is that it isn't really suited for play by post, as the times of play by post are too long to keep in mind and connect all the dots.
In game dates are from 30 Asum to 07 Chrislina 1031
Secret and Lies adventure is now over. The characters have mixed experience levels and two of them saw its end! This is mostly an investigation adventure and the players messed up quite a lot with the adventure by taking unexpected options and actions, but ultimately the adventure was scripted robustly enough to avoid me major headaches (see viewtopic.php?f=91&t=9242)
In game dates are from 30 Asum to 07 Chrislina 1031
The Gates of Stormkiller, an adventure converted for Blackmoor from another setting, is now over. The characters struggled at times and occasionally preferred running than fighting (and this is a good learning in role-play: you are not invincible, you can die), but overall the survivors were very happy with the adventure, although they didn't unravel everything.
It was good impersonating the Great Svenny, as in this adventure he is the NPC that hire the characters...
In game dates are from 30 Asum to 07 Chrislina 1031
Mere Flights, an adventure of the Hidden Swamp series, that was played as a solo game for a player with some problem and is worried she may not be very reliable due to personal circumstances, so she asked for a solo game. Eventually, she had to abandon the game.
In game dates are from 30 Asum to 07 Chrislina 1031
Lots of things happening at the same time, in this campaign.... :mrgreen:
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
making all his Nowhere plans for Nobody.