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[Races] The Drakon’katha
#5
All detail that we know from Episode 94 is, fundamentally, the stat blocks written (in gibberish 3.5/d20 dialect) for an encounter with a Drakon’katha General and spelled across various possible ATLs in the Appendix:

Quote:Encounter #4
ATL 9
Drakkon’katha General Amanset: Medium Humanoid; CR 15; HD 4d8+24+9d4+54; hp 123(151 hp false life and greater heroism); Init +12; Spd 60 ft.; AC 29, touch 18, flat-footed 21 (+4 Dex, +4 Mage Armor, +4 Shield, +3 Natural Armor, +4 Mustang’s Speed [50% Miss chance]); Base Atk/Grp: +8/+7; Space/Reach: 5 ft./ 5 ft. Atk +11 claw (1d3-1, x2, slashing claw); Full Atk 4 claws +11 (1d3-1, x2, slashing claw) SA Spells, Twin Spell, Poison Use; SQ Summon familiar: (Zoodling), Darkvision 120ft, light-sensitivity, Double Speak, SR 28; AL CE; SV Fort +17, Ref +16, Will +15; Str 8, Dex 18, Con 22, Int 10, Wis 10, Cha 25.
Skills & Feats: Bluff +15, Concentration +26 Escape Artist +16, Spellcraft +20. Improved Initiative, Multiattack, Great Fortitude, Spell Focus (Evocation), Greater Spell Focus (Evocation), Spell Focus (Transmutation), Greater Spell Focus(Transmutation).
Sorcerer Spells Known (Spells Per Day 5/6/5/6/6/7/4, save DC = 18 + spell level, 20 + spell level for evocation and transmutation spells): 0 – Daze, Elemental Globe(fire), Elemental Globe(acid), Elemental Globe(cold), Detect Magic, Prestidigitation, Mending, Flare, Resistance. 1st – Ray of Enfeeblement, Magic Missile, Mage Armor, Shield, Grease. 2nd – Glitterdust, False Life, Mustang Speed, Bears Endurance. 3rd – Elemental Ball(Metal), Fireball, Fly, Displacement. 4th – Greater Invisibility, Enervation, Fire Shield, Phantasmal Killer. 5th- Baleful Polymorph, Cloudkill, Flesh to stone. 6th – Greater Heroism, Disintegrate.
Twin Spell (Ex): Due to the Drakkon’katha’s multiple limbs and its double speak ability they can cast two spells in a single round as a full round action. Should the creature be slowed or unable to take a full round action then it is also unable to use its twin spell ability. An individual who readies an action to disrupt spell casting or attempts to counter spell will only affect the first spell cast. The two spells cast while using this ability cannot be the same spell.
Double Speak (Ex): Due to the multiple vocal cords within the Drakkon’katha dual larynx’s they may speak seemingly from two sources at one time. This ability functions much like the ghost sound effect but also allows the Drakkon’katha to cast two spells per round as one voice is speaking the verbal components for one spell and the other voice is speaking the verbal components for the other.
Light Sensitivity (Ex): Drakkon’katha are immediately dazzled within the effects of a daylight spell. While in the presence of natural direct sunlight they are immediately shaken even if normally immune to fear and all magic spells they have cast or do cast while in the sunlight cease to function.
Skills: A Drakkon’katha has a +4 racial bonus on Bluff and Escape Artist checks.
Languages: Drakon, Undercommon
Possessions: Spell Component Pouch, Scroll of Programmed Image (CL 15th)
Spells Active: False Life(+15 temp hps) (CL 13th), Fly (CL 13th) Mage Armor (CL 13th).
Shield (CL 13th), Resistance (CL 13th), Mustang Speed (CL 13th), Bears Endurance (CL 13th), Displacement (CL 13th), Fire Shield (CL 13th), Greater Heroism (CL 13th), Freedom of Movement (CL 20th).
(4) Orc Adepts(Adept3): Medium Humanoid(Orc); CR 2; HD 3d6+9; hp 21; Init +2; Spd 30 ft.; AC 11, touch 11, flat-footed 10 (+1 Dex); BaseAtk/Grp:+1/+3; Space/Reach: 5 ft./ 5 ft. Atk None; SA Spells; SQ Summon Familiar, Darkvision 60ft, light-sensitivity; AL CE; SV Fort +3, Ref +2, Will +7; Str 14, Dex 12, Con 14, Int 10, Wis 15, Cha 6.
Skills & Feats: Concentration +8, Spellcraft +6; Feats. Toughness, Iron Will.
Adept Spells Prepared (3/3, save DC = 12 + spell level: 0– Cure Minor x2, Detect Magic. 1st – Lesser Restoration, Cure Light Wounds x2
Light Sensitivity (Ex): Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
Languages: Undercommon, Orc.
Possessions: Censure, Robes.

ATL 11
Drakkon’katha General Amanset: Medium Humanoid; CR 17; HD 4d8+24+11d4+66; hp 140(170 hp false life and greater heroism); Init +12; Spd 60 ft.; AC 29, touch 18, flat-footed 21 (+4 Dex, +4 Mage Armor, +4 Shield, +3 Natural Armor, +4 Mustangs Speed [50% Miss chance]); Base Atk/Grp: +9/+8; Space/Reach: 5 ft./ 5 ft. Atk +12 claw (1d3-1, x2, slashing claw); Full Atk 4 claws +12 (1d3-1, x2, slashing claw) SA Spells, Twin Spell, Poison Use; SQ Summon familiar(zoodling), Darkvision 120ft, light-sensitivity, Double Speak, SR 30; AL CE; SV Fort +17, Ref +16, Will +18; Str 8, Dex 18, Con 22, Int 10, Wis 10, Cha 25.
Skills & Feats: Bluff +15, Concentration +28 Escape Artist +16, Spellcraft +22. Improved Initiative, Multiattack, Great Fortitude, Spell Focus (Evocation), Greater Spell Focus (Evocation), Spell Focus (Transmutation), Greater Spell Focus(Transmutation), Iron Will.
Sorcerer Spells Known (Spells Per Day 5/6/5/6/6/7/6/4, save DC = 18 + spell level, 20 + spell level for evocation and transmutation spells): 0 – Daze, Elemental Globe(fire), Elemental Globe(acid), Elemental Globe(cold), Detect Magic, Prestidigitation, Mending, Flare, Resistance. 1st – Ray of Enfeeblement, Magic Missile, Mage Armor, Shield, Grease. 2nd – Glitterdust, False Life, Mustang Speed, Bears Endurance. 3rd – Elemental Ball(Metal), Fireball, Fly, Displacement. 4th – Greater Invisibility, Enervation, Fire Shield, Phantasmal Killer. 5th- Baleful Polymorph, Cloudkill, Flesh to stone, Cone of Cold. 6th – Greater Heroism, Chain Lightning, Disintegrate 7th- Prismatic Spray, Statue.
Twin Spell (Ex): Due to the Drakkon’katha’s multiple limbs and its double speak ability they can cast two spells in a single round as a full round action. Should the creature be slowed or unable to take a full round action then it is also unable to use its twin spell ability. An individual who readies an action to disrupt spell casting or attempts to counter spell will only affect the first spell cast. The two spells cast while using this ability cannot be the same spell.
Double Speak (Ex): Due to the multiple vocal cords within the Drakkon’katha dual larynx’s they may speak seemingly from two sources at one time. This ability functions much like the ghost sound effect but also allows the Drakkon’katha to cast two spells per round as one voice is speaking the verbal components for one spell and the other voice is speaking the verbal components for the other.
Light Sensitivity (Ex): Drakkon’katha are immediately dazzled within the effects of a daylight spell. While in the presence of natural direct sunlight they are immediately shaken even if normally immune to fear and all magic spells they have cast or do cast while in the sunlight cease to function.
Skills: A Drakkon’katha has a +4 racial bonus on Bluff and Escape Artist checks. Languages: Drakon, Undercommon
Possessions: Spell Component Pouch, Scroll of Programmed Image (CL 15th)
Spells Active: False Life (+15 temp hp) (CL 15th), Fly (CL 13th) Mage Armor (CL 15th).
Shield (CL 15th), Resistance (CL 15th), Mustang Speed (CL 15th), Bears Endurance (CL 15th), Displacement (CL 15th), Fire Shield (CL 15th), Greater Heroism (CL 15th), Statue (CL 15th), Freedom of Movement (CL 20th).
(4) Orc Adepts(Adept3): Medium Humanoid(Orc); CR 2; HD 3d6+9; hp 21; Init +2; Spd 30 ft.; AC 11, touch 11, flat-footed 10 (+1 Dex); BaseAtk/Grp:+1/+3; Space/Reach: 5 ft./ 5 ft. Atk None; SA Spells; SQ Summon Familiar, Darkvision 60ft, light-sensitivity; AL CE; SV Fort +3, Ref +2, Will +7; Str 14, Dex 12, Con 14, Int 10, Wis 15, Cha 6.
Skills & Feats: Concentration +8, Spellcraft +6; Feats. Toughness, Iron Will.
Adept Spells Prepared (3/3, save DC = 12 + spell level: 0– Cure Minor x2, Detect Magic. 1st – Lesser Restoration, Cure Light Wounds x2
Light Sensitivity (Ex): Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
Languages: Undercommon, Orc.
Possessions: Censure, Robes.

ATL 13
Drakkon’katha General Amanset(Sorc17): Medium Humanoid; CR 19; HD 4d8+24+13d4+78; hp 155(187 hp false life and greater heroism); Init +12; Spd 60 ft.; AC 29, touch 18, flat-footed 21 (+4 Dex, +4 Mage Armor, +4 Shield, +3 Natural Armor, +4 Mustangs Speed [50% Miss chance]); Base Atk/Grp: +10/+9; Space/Reach: 5 ft./ 5 ft. Atk +13 claw (1d3-1, x2, slashing claw); Full Atk 4 claws +13 (1d3-1, x2, slashing claw) SA Spells, Twin Spell, Poison Use; SQ Summon familiar(zoodling), Darkvision 120ft, light-sensitivity, Double Speak, SR 32; AL CE; SV Fort +18 (+25*), Ref +17(+24*), Will +19(+26*) * - versus spells or spell-like abilities; Str 8, Dex 18, Con 22, Int 10, Wis 10, Cha 26.
Skills & Feats: Bluff +16, Concentration +30 Escape Artist +16, Spellcraft +24. Improved Initiative, Multiattack, Great Fortitude, Spell Focus (Evocation), Greater Spell Focus (Evocation), Spell Focus (Transmutation), Greater Spell Focus(Transmutation), Iron Will.
Sorcerer Spells Known (Spells Per Day 5/6/5/6/7/7/6/5/4, save DC = 19 + spell level, 21 + spell level for evocation and transmutation spells): 0 – Daze, Elemental Globe(fire), Elemental Globe(acid), Elemental Globe(cold), Detect Magic, Prestidigitation, Mending, Flare, Resistance. 1st – Ray of Enfeeblement, Magic Missile, Mage Armor, Shield, Grease. 2nd – Glitterdust, False Life, Mustang Speed, Bears Endurance. 3rd – Elemental Ball(Metal), Fireball, Fly, Displacement. 4th – Greater Invisibility, Enervation, Fire Shield, Phantasmal Killer. 5th- Baleful Polymorph, Cloudkill, Flesh to stone, Cone of Cold. 6th – Greater Heroism, Chain Lightning, Disintegrate 7th- Prismatic Spray, Statue, Spell Turning. 8th- Horrid Wilting, Protection from Spells
Twin Spell (Ex): Due to the Drakkon’katha’s multiple limbs and its double speak ability they can cast two spells in a single round as a full round action. Should the creature be slowed or unable to take a full round action then it is also unable to use its twin spell ability. An individual who readies an action to disrupt spell casting or attempts to counter spell will only affect the first spell cast. The two spells cast while using this ability cannot be the same spell.
Double Speak (Ex): Due to the multiple vocal cords within the Drakkon’katha dual larynx’s they may speak seemingly from two sources at one time. This ability functions much like the ghost sound effect but also allows the Drakkon’katha to cast two spells per round as one voice is speaking the verbal components for one spell and the other voice is speaking the verbal components for the other.
Light Sensitivity (Ex): Drakkon’katha are immediately dazzled within the effects of a daylight spell. While in the presence of natural direct sunlight they are immediately shaken even if normally immune to fear and all magic spells they have cast or do cast while in the sunlight cease to function.
Skills: A Drakkon’katha has a +4 racial bonus on Bluff and Escape Artist checks.
Languages: Drakon, Undercommon
Possessions: Spell Component Pouch, Scroll of Programmed Image (CL 15th)
Spells Active: False Life(+15 temp hp) (CL 17th), Fly (CL 17th) Mage Armor (CL 17th).
Shield (CL 17th), Resistance (CL 17th), Mustang Speed (CL 17th), Bears Endurance (CL 17th), Displacement (CL 17th), Fire Shield (CL 17th), Spell Turning (CL 17th), Protection from Spells (CL 17th), Greater Heroism (CL 17th), Statue (CL 17th), Freedom of Movement (CL 20th).

If you are patient enough to read through all the stat block technicalities, you can find quite a few good elements of description of the Drakon’katha race.
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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