06-16-2019, 09:25 AM
First and Foremost:
1) START SMALL
Pick a location as the home of the PC's or most of them anyway, and read all the material you can find on it. The location you pick should reflect the kind of adventure settings you want to promote but isn't essential. For example, if you hope to do some swamp campaigning, have them start out in a place like Boggybottom.
If you are thinking of possibly running adventures in Tonisborg, you could have them start in Vestfold.
As the campaign grows, feed them lots of hints and rumors to give the players choices about where they want to go.
2) PICK A TIME PERIOD
Blackmoor in it's various incarnations has been set at different times. So, you can set your game anytime before, anytime after, and anytime during the reign of King Uther. Look at the timeline and decide for yourself what period best reflects the feel of campaing you want.
I choose the Mage Wars period, but you may want something more stable or something even more turbulent.
Don't worry overmuch about converting stuff. It is your campaign - make up the stats to suit.
What I did:
For my current campaign I started the group in Erac, and merged the town details with those of Portown in the Holmes rulebook (easy fit) I then used the Holmes basic adventure as a start and since then the characters have traveled far and wide.
1) START SMALL
Pick a location as the home of the PC's or most of them anyway, and read all the material you can find on it. The location you pick should reflect the kind of adventure settings you want to promote but isn't essential. For example, if you hope to do some swamp campaigning, have them start out in a place like Boggybottom.
If you are thinking of possibly running adventures in Tonisborg, you could have them start in Vestfold.
As the campaign grows, feed them lots of hints and rumors to give the players choices about where they want to go.
2) PICK A TIME PERIOD
Blackmoor in it's various incarnations has been set at different times. So, you can set your game anytime before, anytime after, and anytime during the reign of King Uther. Look at the timeline and decide for yourself what period best reflects the feel of campaing you want.
I choose the Mage Wars period, but you may want something more stable or something even more turbulent.
Don't worry overmuch about converting stuff. It is your campaign - make up the stats to suit.
What I did:
For my current campaign I started the group in Erac, and merged the town details with those of Portown in the Holmes rulebook (easy fit) I then used the Holmes basic adventure as a start and since then the characters have traveled far and wide.