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[Thonia] CBI -2: The Thonian Rand Sourcebook - Free PDF
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Havard Wrote:For this book specifically and for future books to some extent I have made an effort to integrate the following sources:

If you ever want to get more into TW, hit me up. I ran my last two campaigns there, and, in terms of run-of-the-mill weekend D&D, it's probably going to become my standard setting now, for the forseeable future. So, I know the lore quite well, by now. One-to-one, I don't think Sanctuary's cultural background (from the short stories and novels) fits all too well, but some other elements could be incorporated in future treatments of the setting.

Quote:For instance, the character of Ibis Shatn is now fully described in CBI-2, but in DA1, the information about her is hidden within the section detailing Barnabas the Wanderer.

That's what I consider the most interesting part of what you're doing here, regardless of your specific treatment of the setting: Basically, you give a workshop on how to creatively re-adjust older and obscure content. That's a lot of time you spent there collecting intel, and that's what makes reading the booklet - pretty great, actually.

Quote:3) Zeitgeist Games Books:In the case of CBI-2, this is especially true for Clock & Steam.

Again, as I said above, the way you realign this in a way that takes the edge of it/makes it conventionally playable is a textbook example of good game design. C&S, as many late-run ZGG games, was a pretty good book: The problem was, as far as I can remember, that fans plainly didn't know what to do with the info presented there in the context of Blackmoor.

Havard Wrote:I am looking forward to that! Smile Discussions is what the Comeback Inn was created for Smile

Alas, if there was time for it, only! I had almost overlooked this thread, as well! Sad



***Oh, yeah, dear lurkers: This is not me blowing steam into my fellow admin colleague's behind. Anyone who knows me a little bit is aware that my single rule is to be honest, even to the point of being brutal as I do it. So, I wouldn't mind at all telling Havard if I didn't like the booklet; but I DID like it, and quite a lot. While the setting described in there is certainly sketchy, it's thoroughly playable, and could be a really geat addition to any BM game, precisely because it's so well-researched. This is how you treat content from difficult, obscure, or small sources - a bit like an archeologist, but always with a coherent pattern in mind. Smile I'm happy about this purely as a fan of Blackmoor, which is something that doesn't happen all too often.

Go download this one, and READ it!
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