05-28-2019, 08:01 AM
Rafael Wrote:Hehe, sweet! ...So, you brought Sanctuary into Blackmoor because you knew I would like it?
Hehe, not exactly, but I know you like Thieves World, so that is a bonus
For this book specifically and for future books to some extent I have made an effort to integrate the following sources:
1) Other obscure writings by Dave Arneson:
This is where the 1985 Thieves World boxed set, Flying Buffalo's City Book Series and Don't Give Up The Ship come into the picture. Although they were not written with Blackmoor in mind, I feel like elements from these books (at least the parts written by Dave) would be fun to be included into the larger world surrounding Blackmoor. It seemed nice to create a framework where these tidbits would feel at home. That also helped me fill out some blanks where other source material didn't provide many clues such as...
2) The First Fantasy Campaign, the DA Modules and Supplement II
The most important source for The Thonian Rand is DA3 which gives quite a bit of info as well as some parts of DA1. I also wanted to incorporate elements from the FFC and Supplement II when I can. These sources really laid out the main framework for the setting. The Rogues and Rascals section of DA1 is filled with tons of contents. For instance, the character of Ibis Shatn is now fully described in CBI-2, but in DA1, the information about her is hidden within the section detailing Barnabas the Wanderer.
3) Zeitgeist Games Books:
The ZGG books cover much of the same ground as the DA modules, but also adds other elements. I want these Thonia books to feel consistent with the world described in the D20 line as well as older sources. In addition, the D20 books try to fit so much into the small area of the Northern Marches that it can feel a bit crammed together sometimes. The benefit of having a larger world than the ZGG lisence permitted is that every element from the D20 books can get enough room to feel grounded with the setting. In the case of CBI-2, this is especially true for Clock & Steam. That book have the author, Rodney Thompsson a lot of leeway, but came with a disclaimer that the contents were to be considered optional. With the Duchy of Evedhur I was both able to expand on the lore and backstory of Dwarves and Gnomes, but also able to integrate much of the lore provided in Clock & Steam so that not all of the events and characters from that book would have had to be placed within the realm of the Regent of the Mines. The book is sufficiently vague so that moving some locations into the Thonian Rand doesn't really feel forced. The events linked specifically to Blackmoor have been avoided, but for example the towns of Ploff's Peak and Lato were probably intended to be placed in Blackmoor, but since that was never mentioned explicitly, I feel that enough leeway was given for me to move them to Thonia.
Quote:Very artfully selected content, my friend! This will be the base for many interesting discussions among us, I'm sure!
I am looking forward to that! Discussions is what the Comeback Inn was created for
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign