02-25-2010, 12:38 PM
Well, I've now seen a more spatially complex megadungeon! I'm thinking of doing a similar schematic for Blackmoor Dungeon, although since the levels are more tightly stacked like a layer cake this would look more like a zoom in of the Splendorous Deeps' Upper, Middle, and Lower Commons.
On reflection the FFC map is not as hard to use in play as I first thought. 80% of the staircases I've looked at so far do what you'd expect just by lining up the pages (none of the first six are rotated or more than an inch out of alignment) and guesstimating where it comes out on the level above or below. (A fair number of these are mislabeled as to whether they go up, down, or both, though.)
It's the remaining 20% that go down four levels in a stack; go down two levels, skip one, and re-emerge on a fourth; go up and emerge in a column that isn't marked as a secret door/stair on the map; go up to the surface (I presume) from many levels down; or go down without coming out yet anywhere I can see!
On reflection the FFC map is not as hard to use in play as I first thought. 80% of the staircases I've looked at so far do what you'd expect just by lining up the pages (none of the first six are rotated or more than an inch out of alignment) and guesstimating where it comes out on the level above or below. (A fair number of these are mislabeled as to whether they go up, down, or both, though.)
It's the remaining 20% that go down four levels in a stack; go down two levels, skip one, and re-emerge on a fourth; go up and emerge in a column that isn't marked as a secret door/stair on the map; go up to the surface (I presume) from many levels down; or go down without coming out yet anywhere I can see!
