04-12-2019, 08:28 AM
Blood Wind is currently over, after having been played by a mixed group of novice characters and characters that had one adventure before.
They played the adventure well, although their strategy at the Afridhi camp was a bit waving and later on, at the sneak attack by Calelrin thugs, they were pretty close to TPK. The impression is that some of them learnt a lot and in general this adventure is one of the best of the MMRPG... and it is the beginning of a majestic saga!
For honesty sake, I extended the in game times of this adventure, as the trip doesn't actually take just a ten-day, but almost two.
In game dates: from 10 to 29 Asum 1031
Raiders of the Desecrated Temple is an adventure that was originally written for another setting, but can be easily reskinned for Blackmoor (the desecrated temple of the title this way becomes Henrin's). On this occasion I put it on the way to Rugs Station, a part of Blackmoor where I never had, nor run, adventures... At the end the heroes recovered the Sword of Valour, a holy relic linked to Henrin, and presented it to the Great Svenny! The Great Svenny pledged to build a new and suitable shrine to hold the relic secure.
The heroes struggled a lot to overcome some hurdle and they came very close to death, but the stress accumulated turned into relief at the end!
In game dates: from 10 to 19 Asum 1031
They played the adventure well, although their strategy at the Afridhi camp was a bit waving and later on, at the sneak attack by Calelrin thugs, they were pretty close to TPK. The impression is that some of them learnt a lot and in general this adventure is one of the best of the MMRPG... and it is the beginning of a majestic saga!
For honesty sake, I extended the in game times of this adventure, as the trip doesn't actually take just a ten-day, but almost two.
In game dates: from 10 to 29 Asum 1031
Raiders of the Desecrated Temple is an adventure that was originally written for another setting, but can be easily reskinned for Blackmoor (the desecrated temple of the title this way becomes Henrin's). On this occasion I put it on the way to Rugs Station, a part of Blackmoor where I never had, nor run, adventures... At the end the heroes recovered the Sword of Valour, a holy relic linked to Henrin, and presented it to the Great Svenny! The Great Svenny pledged to build a new and suitable shrine to hold the relic secure.
The heroes struggled a lot to overcome some hurdle and they came very close to death, but the stress accumulated turned into relief at the end!
In game dates: from 10 to 19 Asum 1031
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
making all his Nowhere plans for Nobody.
