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[BECMI] Homebrew Blackmoor Classes
#41
KNIGHT (Must be Lawful or Neutral)
This class is available for Fighters and Fighter Variant Classes at 9th Level.

Knights swear fealty to a liege lord or master of a Chivalrous Order
Advantages:
  • Request Sanctauary: As detailed in the RC
  • Suit Armor Mastery: Knights recieve a Suit Armor by their liege lord and may ignore any of the disadvantages that come with wearing one. (New Ability)
  • Gets the Riding Skill (select type) and a Warhorse (or other mount at the DM's option) with maximum HP.
    Note: The Suit armor and Mount are recieved when the Knight first arrives at his Liege's. At the DM's choice, the Liege might require the knight to fetch these items at some hard to get to location. This might make for a fun quest.
Disadvantages
  • Must respond to summons, Call to Arms and swear loyalty to liege as detailed in the RC.

Note: This class replaces the Knights as detailed in the BECMI and RC rules. The main idea is to allow all the high level class options to become land owners if the players wish them to.

Optional Rule:
For Dark Knights (Chaotic): Replace Request Sanctuary ability with the Avenger's ability to request sanctuary in evil strongholds or dungeons run by intelligent monsters (as per the RC). Otherwhise I think it should work as described. Dark Knights need to swear allegiance to a Chaotic liege of course and can refuse a Call to Arms from a Noble who is an enemy of his liege, just like other Knights.

Thanks to Irondrake at The Piazza for suggestions regarding the Knight Class and the Dark Knight variant.

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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