12-08-2018, 05:58 PM
A great essay. I thought I'd add in my thoughts on a few things.
OD&D grew organically (in my opinion) based on ideas generated by many individuals, and Dave Arneson took the pieces and put them into a Blackmoor campaign. Then Gary Gygax came in and organized things, added to things, typed up things. Having played RPGs for more than four decades, I can be pretty certain that my version of the story is greatly simplified because I know in my own homebrew games over the years that nothing was created 100% by one person. I might create "the campaign" but my players offered ideas for NPCs, their characters affected the history of the game, sometimes they suggested rules for certain situations that came up. This means that "my campaign" was never really mine at all, but jointly created by my gaming group. I suspect that this sort of development happened to Arneson's group, with various people adding in ideas until their campaign became what it became.
Now I've done it. I've probably started more controversy and the historians will swoop in and rip my thoughts apart, too. 8)
Havard Wrote:1. BLACMOOR IS A SMALL NICHEAgreed. It's amazing to me how many recent gamers have no idea about the history of the hobby and have never heard of Blackmoor. I suppose it comes down to the number of products out there, and for Blackmoor there are hardly any in the early days. The FFC is the only one from the 1970's, the four DA modules from the 1980's, and so on. Zeitgeist games created a bit of an upturn for a while, and this has basically vanished again. Now, if WotC would release a 5E Blackmoor sourcebook then the setting would grab some attention.
Havard Wrote:2. PEOPLE LIKE TO READ, NOT POSTFor me, I often go to boards to read but only post if I think I have something worthwhile to say. I try to avoid "me to" posts, and if I don't feel like much of an expert I may be very silent. From a Blackmoor perspective, I read the heck out of the FFC book back in the 1970's but I don't always remember the details well from so long ago, plus I own much of the d20 stuff but honestly haven't really read or used it much. Not at all an expert on Blackmoor anymore, especially when some of the folks here start to throw their wisdom around or when folks talk about the newer stuff.
Havard Wrote:3. PEOPLE WANT TO SET UP THEIR OWN COMMUNITIES INSTEAD OF JOININGThis is a tough one, and this is coming from a guy who set up his own community. In the case of ODD74, I tried to convince folks on DF to have an OD&D section and got lukewarm response so I started my own place to discuss OD&D. Having Dave Arneson join and post was a bonus, and of course I had to set up a Blackmoor section for him. In general, however, most communities flop around a while and then die off and it would be better to join up with an established community unless a poster just wants to talk to himself.
Havard Wrote:4. BLACKMOOR FANDOM IS FRAGMENTEDI'm guilty of this. I hate to think of myself as a Blackmoor "snob" or any such, but my real interest is in anything directly associated with Dave and his early campaign so I focus on the FFC and any old stories that Bob Meyer or Gronan or Svenny can spin about the campaign. I like my rules loose and fast, not as restrictive as d20 and so I tend not to spend much time thinking about the later materials. That does cause a fragment for me, even though I wish it didn't. Newer products just don't feel the same (to me) as the FFC. Bottom line is that most of us have a favorite version of Blackmoor, and since BM has appeared in Greyhawk, in the Wilderlands, in other campaigns, this generates unfortunate fragmentation in interest. (Which is why we have so many niche sub-forums here.)
Havard Wrote:5. THE SHADOW OF CONTROVERSYI dislike this part of the hobby. I know that the Dave-Gary thing has been around nearly as long as OD&D has been around, but it does seem like a certain percentage of folks are trying to build up one party at the expense of the other. I want to know what rules were created when, but I don't want to steal credit from one person in order to give it to another.
OD&D grew organically (in my opinion) based on ideas generated by many individuals, and Dave Arneson took the pieces and put them into a Blackmoor campaign. Then Gary Gygax came in and organized things, added to things, typed up things. Having played RPGs for more than four decades, I can be pretty certain that my version of the story is greatly simplified because I know in my own homebrew games over the years that nothing was created 100% by one person. I might create "the campaign" but my players offered ideas for NPCs, their characters affected the history of the game, sometimes they suggested rules for certain situations that came up. This means that "my campaign" was never really mine at all, but jointly created by my gaming group. I suspect that this sort of development happened to Arneson's group, with various people adding in ideas until their campaign became what it became.
Now I've done it. I've probably started more controversy and the historians will swoop in and rip my thoughts apart, too. 8)
Marv / Finarvyn
Member of The Regency Council
Visit my Blackmoor OD&D board
OD&D since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson
Member of The Regency Council
Visit my Blackmoor OD&D board
OD&D since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson