05-12-2018, 08:39 PM
The Unwanted was a tight escape.
One of the character is actually a Blackmoorian Afridhi, coming from an Afridhi lineage that rejected Zugzul long time ago and went refugee always a bit further in the west that the actual Zugzul-worshipping Afridhi conquered. I decided to allow the players picking this option as well, as I also allowed picking Blackmoorian Skandaharians (and Peshwah, but they are allowed in the official campaign as well, so it's not remarkable).
This game in particular had a "crazy" group of characters: an Afridhi, a Skandaharian and a thief! hock:
The Skandaharian got caught (and enslaved) in Henford, then in Starmorgan the Afridhi character went for the scrolls of the Heart of Zugzul, while the thief went for freeing Rose (and together with her he forund the Skandaharian companion that was enslaved early on in the game).
The ambush on the way out of Ten was particularly difficult and the characters went back to Croc's Nest barely alive.
In game dates: from 02 Hotien to 11 Hotien 1030
Before this game I changed again the name of the game from The ComeBack Inn, a Blackmoor campaign to Blackmoor Living World as so many people told me that this way of running a campaign (many small adventures, sometimes connected in story arches, sometimes not, with characters and players coming and going between an adventure and the other, often happening at the very same time) is actually called "a living World".
One of the character is actually a Blackmoorian Afridhi, coming from an Afridhi lineage that rejected Zugzul long time ago and went refugee always a bit further in the west that the actual Zugzul-worshipping Afridhi conquered. I decided to allow the players picking this option as well, as I also allowed picking Blackmoorian Skandaharians (and Peshwah, but they are allowed in the official campaign as well, so it's not remarkable).
This game in particular had a "crazy" group of characters: an Afridhi, a Skandaharian and a thief! hock:
The Skandaharian got caught (and enslaved) in Henford, then in Starmorgan the Afridhi character went for the scrolls of the Heart of Zugzul, while the thief went for freeing Rose (and together with her he forund the Skandaharian companion that was enslaved early on in the game).
The ambush on the way out of Ten was particularly difficult and the characters went back to Croc's Nest barely alive.
In game dates: from 02 Hotien to 11 Hotien 1030
Before this game I changed again the name of the game from The ComeBack Inn, a Blackmoor campaign to Blackmoor Living World as so many people told me that this way of running a campaign (many small adventures, sometimes connected in story arches, sometimes not, with characters and players coming and going between an adventure and the other, often happening at the very same time) is actually called "a living World".
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
making all his Nowhere plans for Nobody.