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Yaztromo's Blackmoor Living World
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I started this experience from 2017 Dave Arneson's Day, the 1st of October.
I was thinking about running a quick one-off adventure on RPoL (here you can find it, by the way: http://rpol.net/game.cgi?gi=70496&date=1526170483) and I started with the "obvious" Episode 1 of the MMRPG, co-authored by Dave Arneson and Dustin Clingman: The ComeBack Inn.

I actually decided not to run it with some kind of D&D ruleset (too heavy for me, espacially for a quick, one-off game!) but rather with my favourite Advanced Fighting Fantasy 2e, a quick and simple 2d6 ruleset, with a public, free Quickstart Guide (have a look at it! http://www.drivethrurpg.com/product/108 ... t_filtered) that is perfect for quick games requiring a 3 minutes character creation. I also limited the character creation options available to make it even quicker.


EDIT: eventually I wrote down the Campaign Guide here: http://www.chimerae.it/download/CHBLW0en.zip


In game dates: from 24 Dumimia 1030 (Autumn's Equinox) to 03 Eaiwe 1030

Four characters partecipated, but one started a fight in The ComeBack Inn as he wanted to cast some magic and was thrown out, another (a half-orc) was scared by the magic and run away, and two (a Peshwah grown in a non-Peshwah village and a Cumasti Elf) managed to successfully complete the adventure.

I think that the main point of this adventure is to never trust the appearances: not necessarily a Ogre (such as Batts the barkeep) is a mindless monster that needs to be destroyed ASAP, for example. This lesson was a bit reiterated during the various encounters.
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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