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Blackmoor Giants and... noise?
#2
Little things like this are what make the game/world/session come alive and be memorable.

In ten years, will the players talk about the knock-down drag-out fight of army against army and barely winning the day....? .... or will they remember the two giants that stomped out of the forests, shouting at the armies to "CUT OUT THAT RACKET, WE'RE TRYIN' TO SLEEP"..? Big Grin
Rob
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