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Blackmoor Giants and... noise?
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I don't know how this came up in my head, probably it's a mix of Beowulf influences and and angry neighbour that always complained about noise when I was playing with my friends as a children, but, in the campaign I'm running in Blackmoor right now, I added the extra flavour that Giants don't like noise: like you are riding on pebbles and making noise and a Giant (random monster encounter) shows up complaining you are making too much noise as he just wants to sleep and attacks you. In other occasions, if you make a loud noise enough, the Giant will walk away.

It is just a minor twist, adding some depth to a race otherwise a bit dull (it also explains why Giants like living in the wilderness, like passing their lives quietly and alone, etc.), but I noticed the players picked it up nicely and enjoyed this little detail.
What do you think?
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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