02-09-2018, 05:00 PM
Getting ready for next week's session #2. I decided to create a side quest to the main adventure of DA2 :
Once the adventurers are in South Rim there will be a night attack against the fishermen village. The heroes will learn that a strange and beautiful woman passed by the village a few months back. Not long after one family left during the night with their belonging and disappeared into the swamp lands. But on this night they returned to attack the village and captured four villagers. If the heroes accept to help they can follow the tracks of the villains to their hide-out. Its an ancient ziggurat half buried in the swamp lands. The strange women is an evil priestess in league with a greater demon who wants to enter the material plane. The hostages will be sacrificed to open a portal for the demon.
Having bought several of the D&D board/tiles games I decided to create the ziggurat using only tiles from the boxes. All the tiles, except two, are from the Drizzt game. They have a cool Underdark cavern design with wavy walls, mushrooms and crystals illustrations. The small triangular pieces (cavern cul-de-sac) are a really good idea because they offer the option of using regular tiles in more orientations on the edges of the map. The models are from the board games and the D&D 3.5 miniatures. The furniture and accessories are from an old set of Mage Knight Dungeons Clix by Wizkids (2002).
![[Image: TxHXeum.jpg?2]](https://i.imgur.com/TxHXeum.jpg?2)
The idea behind this side quest is to create a bond between the players and the villagers because I have an ulterior motive and I want to maximize the effect. When the heroes come back from the ziggurat with the rescued hostages they will discover that Braden and the villagers have disappeared. The village is empty. I single child come outs of hiding and tells a horrible tale. A dark ship arrived not long ago. Skadarians pirates and strange men with rays of light captured the whole village and took them prisoner. They sailed down the river the same way they came, silent as death.
I can't wait to see the player's face when they learn this ! I believe it will make their desire to find the Temple of the Frog more personal.
Once the adventurers are in South Rim there will be a night attack against the fishermen village. The heroes will learn that a strange and beautiful woman passed by the village a few months back. Not long after one family left during the night with their belonging and disappeared into the swamp lands. But on this night they returned to attack the village and captured four villagers. If the heroes accept to help they can follow the tracks of the villains to their hide-out. Its an ancient ziggurat half buried in the swamp lands. The strange women is an evil priestess in league with a greater demon who wants to enter the material plane. The hostages will be sacrificed to open a portal for the demon.
Having bought several of the D&D board/tiles games I decided to create the ziggurat using only tiles from the boxes. All the tiles, except two, are from the Drizzt game. They have a cool Underdark cavern design with wavy walls, mushrooms and crystals illustrations. The small triangular pieces (cavern cul-de-sac) are a really good idea because they offer the option of using regular tiles in more orientations on the edges of the map. The models are from the board games and the D&D 3.5 miniatures. The furniture and accessories are from an old set of Mage Knight Dungeons Clix by Wizkids (2002).
![[Image: TxHXeum.jpg?2]](https://i.imgur.com/TxHXeum.jpg?2)
The idea behind this side quest is to create a bond between the players and the villagers because I have an ulterior motive and I want to maximize the effect. When the heroes come back from the ziggurat with the rescued hostages they will discover that Braden and the villagers have disappeared. The village is empty. I single child come outs of hiding and tells a horrible tale. A dark ship arrived not long ago. Skadarians pirates and strange men with rays of light captured the whole village and took them prisoner. They sailed down the river the same way they came, silent as death.
I can't wait to see the player's face when they learn this ! I believe it will make their desire to find the Temple of the Frog more personal.
