02-21-2010, 02:34 PM
Rafael Wrote:Yeah. The sci-fi elements were a problem for me as well. - A medieval world where people frequently loot spaceships for their technology is not essentially chivalric any more.
But as I said, you might want to take a look at the old JG stuff. They were able to handle that surprisingly well; in fact, the same way I handle it in PL.
I am still undecided on how to handle these things. I think what I will end up going for is something like the Warforged. Basically this is a robot PC race in a fantasy setting (Ebberon). However, wrapped in a layer of fantasy imagery it no longer feels like a genre crash to use it in that grantedly strange fantasy setting.
I think the same could be done to various elements in Blackmoor. If they feel like they are ripped out of Star Trek TOS, it might not mesh to well with many groups. However, presented in a different way, they might work better. Still, they shouldnt be rendered as "just magical items" either. People find things in the Valley of the Ancients and bring them back. Blackmoor University Alchemists study these items and try to replicate them using technomancy.
I guess this is what I am going for. Blackmoor is a world of knights and wizards, but also filled with many strange things.
Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign