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Havard's Blackmoor Campaigns Overview
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Rafael Wrote:Hey, pal!

Come, tell more about the Elven campaign! Sounds a lot like what I did for the "Witches' Cauldron" game - though in my game, the Elves had rather left, similar to Tolkien's Elves. - So, how DOES your game fit into the timeline? Smile

Hi there!
Thanks for asking Smile

I have kept many of these things vague so far. The main reason for this is that I wanted this campaign to be about the player characters and the backgrounds the players created for them. That said, those ideas are gradually being absorbed into my own cosmology. There is no way around that Smile

The campaign is currently set in a very distant future. I say currently, because Time Travel might very well come into play later on.

There are two reasons why the elves have been disappearing. One is that magic is slowly being drained away from the world. This has caused many elves to depart for other planes. Others have died as a result of this.

Another reason more specific to the region we are playing in is that the main villain has been able to extend his lifespan by a kind of magic drawn from elven blood. He is also experimenting on recreating this magic based on the blood of other magical beings now that there are only a few elves left.

The PCs are looking for some magic that could reverse all of these effects and hopefully bring back the elves, but we shall see if they can be successful. It looks pretty bleak at the moment.

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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