12-27-2016, 12:27 PM
We asked John about the campaign via email, and he spoke a bit about it in a recorded interview.
The one big takeaway from both is that he wants to get the campaign info out there, so that people can use it. He is very open to people elaborating on what he has created. He spends time playing online games and is very involved with skinning 3d models and making maps for the games he plays. His attitude is that everything should be open source and freely shared.
We've asked about details on his campaign and he seems to have done a lot of the story in his head, much like Arneson did. There aren't any really descriptive module style write ups on anything. It is more like a series of personal notes and memory triggers that only he would be able to recall. He says he never bothered to make up dungeons; he had one of those pencil puzzle maze books in with his gaming material, and would simply choose a pencil maze randomly when he needed a dungeon.
The other thing about his campaign is that he really was using his sci fi rules and he says the game would have eventually ended up in space. After around ten years it hadn't gotten that far yet. Most of the plot lines seem to relate to the players being manipulated by the Egg of Coot into doing it's bidding. The Egg isn't happy with being in the Blackmoor reality anymore. It knows there are bigger fish to fry and it wants to break out into the sci fi universe via a rip in the reality that exists between the two places. The players likely did not know they were helping an evil force expand its influence as they were happy going around and gathering artifacts for the Egg.
Ok, time to get scanning, so Havard can share some things.
The one big takeaway from both is that he wants to get the campaign info out there, so that people can use it. He is very open to people elaborating on what he has created. He spends time playing online games and is very involved with skinning 3d models and making maps for the games he plays. His attitude is that everything should be open source and freely shared.
We've asked about details on his campaign and he seems to have done a lot of the story in his head, much like Arneson did. There aren't any really descriptive module style write ups on anything. It is more like a series of personal notes and memory triggers that only he would be able to recall. He says he never bothered to make up dungeons; he had one of those pencil puzzle maze books in with his gaming material, and would simply choose a pencil maze randomly when he needed a dungeon.
The other thing about his campaign is that he really was using his sci fi rules and he says the game would have eventually ended up in space. After around ten years it hadn't gotten that far yet. Most of the plot lines seem to relate to the players being manipulated by the Egg of Coot into doing it's bidding. The Egg isn't happy with being in the Blackmoor reality anymore. It knows there are bigger fish to fry and it wants to break out into the sci fi universe via a rip in the reality that exists between the two places. The players likely did not know they were helping an evil force expand its influence as they were happy going around and gathering artifacts for the Egg.
Ok, time to get scanning, so Havard can share some things.
