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Novice Game Master looking for advice
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Greetings and well met fair adventurers! I'm new to this forum and rather inexperienced in the art (and science) of GMing. I recently purchased a copy of Dave Arneson's Blackmoor and after having read it am very anxious to get a campaign going, though I'm feeling short on inspiration, but very much want to create my own adventure to start with. I was wondering if anyone would be willing to help me out by telling me how you (personally) come up with ideas for good adventures and stories. How do you guys kindle the red hot flames of inspiration, and once lit how do you keep it burning steady and bright?
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