03-26-2016, 01:15 PM
1st Ed AD&D or HackMaster v4.0
I never reconciled the rule the limits your languages based on Intelligence and additional racial languages known at start.
So a HackMaster Drow at start is supposed to know Common, Drow, Elf, Undercommon-Trade, Kuo-Toa, Orcish, Bugbear, Dwarf, Gnome, and Drow Sign language.
But you need an Intelligence of 21 to know ten languages!
So do I therefore cut the number of languages down to INT level and let the Player chose which ones?
Or do I aggregate the racial benefit (above of ten) and treat as one the Common language any character knows at start?
If there is a caveat on this I missed it.
I never reconciled the rule the limits your languages based on Intelligence and additional racial languages known at start.
So a HackMaster Drow at start is supposed to know Common, Drow, Elf, Undercommon-Trade, Kuo-Toa, Orcish, Bugbear, Dwarf, Gnome, and Drow Sign language.
But you need an Intelligence of 21 to know ten languages!
So do I therefore cut the number of languages down to INT level and let the Player chose which ones?
Or do I aggregate the racial benefit (above of ten) and treat as one the Common language any character knows at start?
If there is a caveat on this I missed it.
Tracy Johnson
BT
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BT
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