02-20-2016, 02:08 PM
Yaztromo Wrote:My impression is that this situation is/was/will be fairly common (let's not dig too much into the reasons why...) but for Tekumel the effects are worse than for other RPG games, as Tekumel is well known for the massive amount of detail and preparation that it takes to be ready to run or play a game, so the idea that, while you're studying the setting and getting ready, something bery unexpected may happen to/from the owner of the game, undermining a fair part of your efforts.
This instability may put off more people interested on Tekumel than other games.
Hopefully the people in charge will realize this and send more messages about stability and ability to present longer term plans and stick with them.
I'm still a little surprised at the insistence that one has to know 'all the details' in order to play Tekumel. For that matter, so was Phil; he felt that you could use as much or as little of what he'd offered as one wanted. The emphasis on detail, which got started with these same people in the 1990s, is what killed all the work and momentum we'd built up in the 1980s for Tekumel. And still killing any interest, for that matter.
Sigh.
