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Using the FFC as a model: Dungeon Crawls, Wilderness or...?
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finarvyn Wrote:The FFC is (to me) a great model of how a campaign should be run if it combines adventure level play with army level play. It has sample dungeons and whatnot, but also troop breakdowns and construction costs and other "big picture" elements that most players don't bother with any more.

I remember back in the day when players would hoard treasure, then go to the castle construction tables in OD&D and draw out their castle to scale while actually keeping track of their construction costs. They might start small and then go out and adventure again so they could acquire more loot and add on to their castle. That phase of the game has been largely lost over the decades, but FFC shows a lot of how this was done in the early campaigns.

Agreed. Is this something you have considered doing in your own campaign? I think the BECMI rulesets handle these things quite well with the more abstract Warmachine rules from the excellent Companion Set as a good alternative for those of us who arent that fond of mass miniature battles.

Back to the original question, I think that you could model a campaign directly after the FFC, but I also think you could use elements of the FFC and discard others as well. The book is packed with ideas afterall. Smile

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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