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Using the FFC as a model: Dungeon Crawls, Wilderness or...?
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The FFC is (to me) a great model of how a campaign should be run if it combines adventure level play with army level play. It has sample dungeons and whatnot, but also troop breakdowns and construction costs and other "big picture" elements that most players don't bother with any more.

I remember back in the day when players would hoard treasure, then go to the castle construction tables in OD&D and draw out their castle to scale while actually keeping track of their construction costs. They might start small and then go out and adventure again so they could acquire more loot and add on to their castle. That phase of the game has been largely lost over the decades, but FFC shows a lot of how this was done in the early campaigns.
Marv / Finarvyn
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OD&D since 1975

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