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I am working on an Arneson style megadungeon
#6
finarvyn Wrote:I think that randomness was a big part of the orignal Arnesonian dungeons, not as much a "master plan" as a "what would be cool here."

I'd look at the Monsters & Treasures Assortment for inspiration. I think that Dave keyed a lot of NPC "monsters" using level names: sorcerer, myrmidon, hero, and so on.

I totally agree with this. Good suggestions! Smile

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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