07-05-2015, 03:48 PM
finarvyn Wrote:I think that randomness was a big part of the orignal Arnesonian dungeons, not as much a "master plan" as a "what would be cool here."
I'd look at the Monsters & Treasures Assortment for inspiration. I think that Dave keyed a lot of NPC "monsters" using level names: sorcerer, myrmidon, hero, and so on.
I totally agree with this. Good suggestions!
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign