07-02-2015, 06:28 PM
I think that randomness was a big part of the orignal Arnesonian dungeons, not as much a "master plan" as a "what would be cool here."
I'd look at the Monsters & Treasures Assortment for inspiration. I think that Dave keyed a lot of NPC "monsters" using level names: sorcerer, myrmidon, hero, and so on.
I'd look at the Monsters & Treasures Assortment for inspiration. I think that Dave keyed a lot of NPC "monsters" using level names: sorcerer, myrmidon, hero, and so on.
Marv / Finarvyn
Member of The Regency Council
Visit my Blackmoor OD&D board
OD&D since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson
Member of The Regency Council
Visit my Blackmoor OD&D board
OD&D since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson