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I am working on an Arneson style megadungeon
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I seriously would do it the other way round - define your necessities, then go from there. Arneson essentially worked on a fixed premise as well (orcs run over a castle from the inside), and built up on that. - As to *dungeon conventions*, I don't really think they exists, personally. Smile - Not saying I am not curious to see how this develops, but I wouldn't really know how to start with it.
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