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I am working on an Arneson style megadungeon
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I don't have too much ready to be shared yet and I was hoping for some intial advice before I develop this further. But mainly we will have a Castle and a dungeon below it.

A few things I consider Arneson-style in dungeon design:

1) Dungeon corridors that are not aligned with the grid.
2) Vast hallways leading off into far distant dungeons.
3) Devices from the City of the Gods piled among treasure heaps
4) Secret stairways concealed in pillars.
5) Arneson favorite monsters? Slimes and puddings, Vampires, Dragons, werewolves, Dragons...what else?

Other things that belong on this list?

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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