05-13-2015, 01:09 AM
Havard Wrote:Maybe this is something we could set up together? What are 10 questions frequently asked about the setting?Here is a list of ideas/questions that I think might be applicable;
-Havard
01) What is the history behind Blackmoor?
02) Why does Blackmoor exist in multiple campaign worlds? What separates the Blackmoor world apart from other worlds that have a Blackmoor?
03) Why should I care about all these Blackmoors? Why should I not just focus on the Blackmoor setting and disregard all other Blackmoors?
04) If I choose to accept all Blackmoors, how can I look at all of them on the whole and understand their place in all the D&D cosmologies?
05) What is the why for putting SciFi in a fantasy D&D game? Why does Blackmoor embrace Technomagic? Why is technomagic better than magic?
06) How to convince someone to play or DM Blackmoor if they are anti-tech in RPGs.
07) Okay, you convinced someone to check out Blackmoor, but they can't make a financial investment in picking up gaming books at this point in time and they need a fix. How about a systemless gazetteer look at all of the worlds that Blackmoor is a part of with a brief timeline of it across the D&D multiverse.
08) A systemless gazetteer of the Blackmoor world itself with a brief timeline of the world.
09) Recommended novels, comics, movies and/or tv shows that might capture the feel of Blackmoor without the immediate need to jump into buying Blackmoor products.
10) A list of all Blackmoor references across the entire span of gaming so far, with sections dedicated to products that were exclusive to the Blackmoor world itself. Inclusive list of where to jump into buying products that is good starting from a player's standpoint and a GMs standpoint.
