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Wilderlands Maps
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Vile Wrote:Have you tried zooming into your new map (in Illustrator, before exporting to .png) and creating blow-up maps of areas?
Hmm, I've never tried that. Never needed to. Smile
I'm not sure the export function works that way - I have to crop the image to select the area to export, and it asks what resolution to use. I think it's options are 72dpi (screen resolution), 150dpi and 300dpi.

If you selected a smaller area, the PNG wouldn't be any better than just copying it from the large one, as I already use the 300dpi option for the files.

Although - just thinking out loud here - I suppose I could cut out a smaller area, then scale it to fill a larger section - making it 2 miles per hex, say. I'd need to do some sums to make sure I got the scaling right. I would need to scale each layer though, which would be fine except for the labels and terrain symbols, I think. So I'd need to redo those.

A fair bit of work the first time maybe, working our scales and finding out how to do everything in Illustrator (I've only had the software a couple of weeks), but as long as I took notes then doing it again should be a lot quicker.

Umm. It wouldn't add any more detail to the area though, but it would give you more hexes at a smaller scale, which would enable much more precise placement of villages, caves and ruins etc., so for a DM it would be a nice "semi-blank canvas" for them to fill in, I suppose. Is that the sort of thing you were thinking of?
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Davey Carter Human Swordmaster
Tales from the Vales

View my maps on flickr | Blackmoor Maps on Dropbox | Wilderlands Maps on Dropbox
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