02-22-2015, 07:15 AM
Mythlym Wrote:One of the things I dislike about 5E is the whole idea of a set rate of advancement based on 1-20 in 12 months. With groups like mine that are prone to playing 1-2(average is probably 2) days a week for 6-12 hours each time that rate is boosted to be more like 1-20 in 3-6 months.One interesting thing to note is that HOARD OF THE DRAGON QUEEN actually comes with two sets of options for XP and level advancement.
I don't like the characters basically going through one long adventure and maxing out. I want dozens of longer adventures and many more small ones in that characters adventuring career.
Since it appears that I will not be using the adventure paths anyway, I might just redo the exp and leveling tables to fit what I want.
(1) Collect XP as per the rulebook. (Some of the game sessions have XP "caps" so that you can't advance too quickly.)
(2) Hand out levels at certain benchmarks (typically at the end of an "episode" which is a collection of game sessions) so that characters get to an approprite level when they encounter certain bad guys.
If you're in Adventure League play you need to use option (1) but for home games option (2) is kind of nice. Option (2) is really similar to the way I've DM'ed my home campaign for years.
Marv / Finarvyn
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Visit my Blackmoor OD&D board
OD&D since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson
Member of The Regency Council
Visit my Blackmoor OD&D board
OD&D since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson
