02-21-2015, 04:39 PM
Havard Wrote:I am a huge fan of BECMI. One of that editions many strengths was how smoothly it ran at the higher levels. The DA modules (BECMI) were all written for the Companion Level range, so Blackmoor should lend itself very well to high level play.... which sort of fits with what little I know of the original way Dave ran Blackmoor, with the players settling down to build keeps, rule over cities and/or regions. Not sure if that was intentional, if it grew out of the dungeon-crawling ("Hey, we've got all this gold, what are we going to do with it??"), or if it was a holdover from the somewhat larger scope of player-as-general (or king) of the war gaming roots..?
-Havard
It made for a nice progression in the Classic/BECMI game's structure, and is something I've seen as rather lacking -- or at least, not being as tightly integrated or emphasized -- in the AD&D branch of the game.