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I'm running 5E!
#5
One thing to add, however -- my gut feeling is that the "non core" classes don't seem as well balanced (playtested) as the core four. If the party is all fighters, rogues, MU's, and clerics it seems to work well, but when you add bards and rangers and monks and so on those classes seem to be a little too cool and can do too many neat things. Makes the core class players feel cheated a little, I think.
Marv / Finarvyn
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