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Making Tech available in Blackmoor stores?
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Havard Wrote:I agree with this. I used to feel differently about it to be honest, especially since I think the Iron Kingdoms is an awesome setting. On the other hand Blackmoor was never that sort of science fantasy. Blackmoor's tech were strange artifacts recovered from crashed space ships. I'd be interested in seeing what the setting would look like after multiple expeditions to the Valley of the Ancients would look like though. Letting the mages experiment on the tech. Maybe try to make repairs and modifications of their own.



-Havard
GEE I WONDER WHERE YOU MIGHT FIND SOMETHING LIKE THAT? Tongue

I think I'll chime in and agree with the "make it rare and/or ridiculously expensive." The laser-sword should sit in a dust-covered case, in the back corner of the store, under some junk, because either nobody could figure out how to turn it on, or nobody could afford it.

Were I running Uther's Age Blackmoor, there might be a couple of gizmos floating around here and there, but they would be few and far between, more than likely used against the party. Sure, they can have that laser blaster thingy. IF they can pry it out of the warlord's cold, dead hand.

But I'm running a game set in the Last Days of Blackmoor, so magi-tech is quite convenient and common. Swords and suits of armor, now, outside of one of the Empire's many houses of remembrance? Those are rare finds, indeed Wink
Rob
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