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Making Tech available in Blackmoor stores?
#6
Not surprised by these reactions really.

Good to see people posting your opinions! Smile

Raphael Pinthus Wrote:Tech, or any additions to vanilla fantasy need to be scarce, or they lose their dramatic funtion.

I think my main thing is that I have played so many fantasy games I always look for ways the specific features of a setting that can be pushed to an edge. If I run Dragonlance, I want lots of Dragons and Draconians for instance.

If I run Mystara, I want lots of strange races, a wizards Guild and young fighters exploring caverns filled with gold.

Although I never run the Forgotten Realms, I imagine I would toss in tons of Drow and high powered mages, if I was to run a game there. I am actually not joking about this last bit. Smile

Quote:If the party finds ONE laser sword, it's "that day we found the laser sword". If everybody has a laser sword, it's "Blackmoor feels a lot like Star Wars, ugh".

Just to make it clear, the laser sword would cost 5000 GP or something like that. Even if it was on the Equipment list, its not like I would give it away. OTOH, I do think the Equipment list, along with the selection of race/class are powerful ways of communicating to a player what sort of a setting they are dealing with.


Quote: Was never a fan of playing BM d20 like Iron Kingdoms, or Dragonmech.

I agree with this. I used to feel differently about it to be honest, especially since I think the Iron Kingdoms is an awesome setting. On the other hand Blackmoor was never that sort of science fantasy. Blackmoor's tech were strange artifacts recovered from crashed space ships. I'd be interested in seeing what the setting would look like after multiple expeditions to the Valley of the Ancients would look like though. Letting the mages experiment on the tech. Maybe try to make repairs and modifications of their own.



-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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