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Making Tech available in Blackmoor stores?
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Yaztromo Wrote:All good, but if you make laser rifles available, then nobody will buy arquibuses, pistols, bunderbusses etc. I think you need to make a choice WRT level of technology available and stick to that, if you want to make it a bit realistic.

Good point. My main idea would be that they would be differentiated by price. Laser Weapons etc would have costs similar to that of buying Magical Items (in campaigns where such is allowed).

The idea would be that Renaissance technology would be something the Blackmoorians would be able to produce themselves (still expensive), while futuristic tech would rely on items being recovered from the Valley of the Ancients and similar sites and possibly repaired/modified by the Blackmoorians.


finarvyn Wrote:Blackmoor with tech is still Blackmoor, but has a different feel to it than traditional Blackmoor. It's like the newer "Three Musketeers" movie (with Orlando Bloom and others) where they made it a high tech thing with flying ships and the like -- the story is familar but the feel of the movie is very different.

If I was to introduce something like this, it would be to make a clear setting statement. I would probably only do this in the 1025/1030 Era of the setting and not the FFC Era (995-1000). On the other hand the FFC is filled with technological artifacts, even though they are usually presented as "treasure" items.



-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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