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Making Tech available in Blackmoor stores?
#3
In general, I prefer for tech to be found adventuring in the same manner that one might acquire magical items. I don't object to having tech sold in stores (I've done so in the occasional game I've run) but it changes the whole feel of the campaign.

Blackmoor with tech is still Blackmoor, but has a different feel to it than traditional Blackmoor. It's like the newer "Three Musketeers" movie (with Orlando Bloom and others) where they made it a high tech thing with flying ships and the like -- the story is familar but the feel of the movie is very different.
Marv / Finarvyn
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OD&D since 1975

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