12-10-2014, 01:15 PM
Session 11
The party arrived in Vestfold. The former capital of the North was as busy as ever.
Balder reported to the Wizard’s Cabal, noting for the first time that the doors of the Ardenn fortress had some pieces of the strange black rock from which was made the tombs near Lyamford and the monolith in the cave. He gave to the Cabal the spell focus he had found in the basement of the Fat Deer Inn, after having copied one of its spell.
Peshwan na Driga decided to inquiry about the location of Dragonsgate Geyser. He also paid the fine of a drunk dwarf, who leeched his money. Driga ended up leaving. Finally, he also saw the mysterious mercenary he had met at the Fat Deer Inn exiting a nondescript house.
Baldwin, Jill and Mirko went to Fitz Abbey. Jill was to be sworn as a paladin, but her lack of knowledge of religion dismayed the abbot. He decided that she would need to spent time in vigil and see what Odir had for her.
Baldwin and Mirko left to sell the loot they had acquired. The paladin’s purse was stolen by a thief, which Mirko pursued in the sewers. The thief was not found, but Mirko ended up in a strange room where a circle and runes had been drawed on the floor and some sort of barded creature acted as a guardian. The alien withdrawed, not before encountering the body of a dwarf, with a missing arm, a half-eaten torso and a missing heart.
The four characters decided to enter the sewer. They found what was probably an entrance to a safehouse of the Thieves Guild and the body of the dwarf which Driga recognized as the drunk he had met earlier today. The room had no creature and no circle. It had, however, a secret passage which led to the cellars of the Kimball Moneylenders. The party emerged in the offices of said bankers. The employees, believing that the adventurers were thieves, alerted the guard. The characters patiently tried to explain their enquiry to the sergeant of the guard, who was suspicious but didn’t want to have the trouble of apprehending an inquisitor.
The Kimball Moneylenders, brothers Philipp and Humes, explained much. Philipp was cheerful and explained that the basement occasionally served as a meeting room for the Circle, a group of merchants and petty nobles who fancied themselves as patrons of the art and culture. Humes was not so cheerful, to say the least, and blamed a certain Joanna Gladstone for convincing Philipp to participate in “useless moneywasting”.
The party decided to pay a visit to Joanna Gladstone. She simply dismissed the PC’s concerns, explaining that the circle Mirko had no magical purpose, but was simply a symbol to impress future members of the society.
The next morning, the characters were visited by a pleasant man in his fifties, who introduced himself as Old Slyboots and warned them that he would not tolerate a bunch of adventurers bothering his friend Joanna Gladstone. Old Slyboots also added that there was a burgeoning criminal organization in Boggy Bottom which hired slavers, and that he didn’t like the competition.
The party arrived in Vestfold. The former capital of the North was as busy as ever.
Balder reported to the Wizard’s Cabal, noting for the first time that the doors of the Ardenn fortress had some pieces of the strange black rock from which was made the tombs near Lyamford and the monolith in the cave. He gave to the Cabal the spell focus he had found in the basement of the Fat Deer Inn, after having copied one of its spell.
Peshwan na Driga decided to inquiry about the location of Dragonsgate Geyser. He also paid the fine of a drunk dwarf, who leeched his money. Driga ended up leaving. Finally, he also saw the mysterious mercenary he had met at the Fat Deer Inn exiting a nondescript house.
Baldwin, Jill and Mirko went to Fitz Abbey. Jill was to be sworn as a paladin, but her lack of knowledge of religion dismayed the abbot. He decided that she would need to spent time in vigil and see what Odir had for her.
Baldwin and Mirko left to sell the loot they had acquired. The paladin’s purse was stolen by a thief, which Mirko pursued in the sewers. The thief was not found, but Mirko ended up in a strange room where a circle and runes had been drawed on the floor and some sort of barded creature acted as a guardian. The alien withdrawed, not before encountering the body of a dwarf, with a missing arm, a half-eaten torso and a missing heart.
The four characters decided to enter the sewer. They found what was probably an entrance to a safehouse of the Thieves Guild and the body of the dwarf which Driga recognized as the drunk he had met earlier today. The room had no creature and no circle. It had, however, a secret passage which led to the cellars of the Kimball Moneylenders. The party emerged in the offices of said bankers. The employees, believing that the adventurers were thieves, alerted the guard. The characters patiently tried to explain their enquiry to the sergeant of the guard, who was suspicious but didn’t want to have the trouble of apprehending an inquisitor.
The Kimball Moneylenders, brothers Philipp and Humes, explained much. Philipp was cheerful and explained that the basement occasionally served as a meeting room for the Circle, a group of merchants and petty nobles who fancied themselves as patrons of the art and culture. Humes was not so cheerful, to say the least, and blamed a certain Joanna Gladstone for convincing Philipp to participate in “useless moneywasting”.
The party decided to pay a visit to Joanna Gladstone. She simply dismissed the PC’s concerns, explaining that the circle Mirko had no magical purpose, but was simply a symbol to impress future members of the society.
The next morning, the characters were visited by a pleasant man in his fifties, who introduced himself as Old Slyboots and warned them that he would not tolerate a bunch of adventurers bothering his friend Joanna Gladstone. Old Slyboots also added that there was a burgeoning criminal organization in Boggy Bottom which hired slavers, and that he didn’t like the competition.
