Thread Rating:
  • 1 Vote(s) - 5 Average
Share Thread:
Blackmoor in the year 500
#25
Sweet, thanks.

Now, what I meant with "three-line pitches" would be something like this:

"On the western shore of Lake Hope, a lonely fisherman has caught a dying Sar-Aigu princess in his net. Mesmerized by her beauty, he has hidden her in the basement of his home, and nurtured her back to health. His newfound love, or rather, his prisoner, however, longs to return to her home in the deep sea, and, with her restoring magic, turns the fisherman into her demonic pawn..."

Basic rule of thumb, what premise you cannot sum up in three sentences is a bad premise. Smile More is to complicated, less is too raw. Smile Textbook writer's workshop material. :oops: Tongue (Yeah, I go to those.)


Basically, what I would do would be to decide on the stories that I want to tell: So, essentially, to prioritize the plots. For example, for a beginners' game, when not all the variables are determined (i. e. no backstory exists as of yet), I would go like this:

1. Dwarven journey to the north.
2. Dog Duke's exploration of the north.
3. Temple of the Id conspiracy.

So, 1 determines 2 determines 3.


-_- More coffee needed; my days, like my nights, these days.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)