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Blackmoor in the year 500
#24
Raphael Pinthus Wrote:By the way, what about this - so we have a plastic way to start:

What would a three-line pitch for a beginner adventure in NC 500 look like, if YOU (public, general "you") ran the game?

Glad to see this thread turning back to a constructive direction.

Let's see:

This is the age when the Dog Duke rules Blackmoor. The alliance between Men and Elves are being tested as many elves urge the Elf-King to withdraw into the woods, leaving man to fend against the growing shadows on his own. This is an ancient and wild time, when castles are far between and the wilderness covers most of the land. Beyond the few strongholds the Thonian Empire has built in this part of the world, the North is unmapped territory. The Duke of Blackmoor now needs adventurers who are brave enough to risk their way into the unknown. Into the dark places of the wild where even the enigmatic elvenfolk do not dare to venture.
  • In this world you can:
  • Investigate why the elves are becoming more reclusive, and why their sylvan allies are disappearing.
  • Help the newly arriving race of dwarves to find a new home in The North
  • In a world without Orcs, Goblins or Beastmen; fight ancient foes like the Gakkarak, Malfera, Garl, Fell-Brutes, Displacer Beasts, Athach, Chokers, Nucalavee, Necrozon, Ropers, Nightshades, Savage Valemen and Undead Peshwa.
  • Quest for the Seven Stargems, relics said to be recovered from the Blackmoor Dungeon in the Age of Giants and perhaps the only hope of protecting Blackmoor from a horrible evil.
  • Discover the nefarious plots of the Order of Id
  • And more...

Sorry, I realize you said three lines, but I got a little carried away... :oops:

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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