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ZGG's 2006 Call for Blackmoor Writers
#26
Havard Wrote:Sounds to me like we have two possible options:[....]

So here is my proposal: Let us proceed with BOTH options. I propose that we introduce TWO adventure lines here at the Comeback Inn, based on the options presented above.


1. BLACKMOOR JOURNEYS (BMJ Series)
The goal of these adventures is that it should be possible to drop them into any Blackmoor Campaign
[...]

1. BLACKMOOR CROSSROADS (BMX Series)
This line of adventures produces edgier stories and allow more freedom for each author to present his or her visions of Blackmoor.
[...]

I don't know if in this post you didn't mention about rulesets purposefully or not. My gut feling is that it would be more suitable for the Journey series having a ruleset broadly similar to original Dave Arneson's adventures / modules (probably some sort of OD&D or d 20 or BECMI retroclone or maybe something broadly compatible with them all, as mentioned earlier...), while for the Crossroad series every author can pick his/her favourite ruleset or the one that they believe is most suitable for their story and flavour.
Does it make some sense?
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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