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ZGG's 2006 Call for Blackmoor Writers
#24
Havard Wrote:So here is my proposal: Let us proceed with BOTH options. I propose that we introduce TWO adventure lines here at the Comeback Inn, based on the options presented above.


1. BLACKMOOR JOURNEYS (BMJ Series)
The goal of these adventures is that it should be possible to drop them into any Blackmoor Campaign
  • The modules should feature the BMJ logo on the cover (To be designed later).
  • This line of adventures all conform to a specific set of restrictions:
  • All adventures in the Journeys Series should be written so that they can be set in the Year 1025-1030.
  • The adventures should not make references that tie the adventure to a specific version/continuity of Blackmoor
  • The adventures should not by design introduce dramatic changes to the setting (kill off official NPCs, destroy locations, organizations etc).
  • The Journey Series should be usable for parties of level 7 of lower.
  • Links to the Comeback Inn website must be included in the module.
  • A standard paragraph describing the BMJ and BMX Series must be included with each module.

1. BLACKMOOR CROSSROADS (BMX Series)
This line of adventures produces edgier stories and allow more freedom for each author to present his or her visions of Blackmoor.
  • These modules should feature the BMX logo on the cover (To be designed later).
  • The author is pretty much free to design any type of adventure he wants
  • The author is asked to include a paragraph in his introduction of the module explaining how the module will differ from the generic version of Blackmoor (does it belong to a specific continuity for instance) and if possible include a few words on how the module may be adapted to other versions of Blackmoor. Continuity logos may be placed on the cover should the author wish to do so.
  • Links to the Comeback Inn website must be included in the module.
  • A standard paragraph describing the BMJ and BMX Series must be included with each module.


FXR Wrote:It looks alright to me. As a reader, I really enjoyed your online campaigns and I'm really looking forward for your modules.

Thanks! Glad to hear it! Smile

RobJN Wrote:Looks all right to me. Why limit ourselves to one or the other when we can do both? I like my cake and pie, thankyouverymuch. With ice cream.

Indeed! That was my thinking as well Smile
And most importantly, it is in line with the main philosophy of this site: Being a home for All Things Blackmoor.

Yaztromo Wrote:PS WRT the two options, I can see that the players and the DMs will appreciate more the first one, that after all will be set in the world directly described by Dave Arneson, while the authors will appreciate more making just references to the world described by Dave Arneson, but de facto using a world that comes from their own elaboration of the previous.
As a player I'd generally prefer something that I can play straight in Dave Arneson's setting and that's why I initially proposed it, but I can understand that authors may feel a bit under pressure, as they probably feel that there's too much preliminary study to do.

Looks like we are getting somewhere here. I don't know if the worry of having to study too much would be the main reason for people to choose the Crossroads Series for their modules. We have alot of really creative people here, and I want to encourage everyone to have an outlet for their creativity rather than restrict it. At the same time, I see your point about a straight Arneson Setting module being easier to adapt. That is what the Journey Series would be for.

Smile

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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