11-26-2014, 06:21 PM
Raphael Pinthus Wrote:I think continuing the MMRPG would be a pretry bad idea, frankly.
It was it's own thing, and it belongs, if not legally, then, morally, to the people who managed it back then, which were Dawn, Robert, Jared, Scott, Tad, Harley, and many others.
Unless they were somehowm involved, I would not touch it. Mind you, they might not even be aware that the MMRPG episodes were made available the way they were, and that's more than anit legally unstable.
Two things to get out of the way here.
First of all, I have been in touch with most if not all of the MMRPG module authors. None of them have expressed any problems with me hosting them here. Some have even expressed gratitude for the work we are doing in keeping them available. As noted in the MMRPG Season threads, the modules are hosted here with the expressed permission of Dustin Clingman.
Secondly, this thread is not going to be about continuing the MMRPG. If the active posters here are interested in writing Blackmoor modules, perhaps even in a coordinated way, I have stated that I am willing to host them here. The details of this project are yet to be discussed.
Quote:That said, for a community project that wasn't just doing what others have already done, and neatly organized at the same time, I'd be willing to lend you a hand.
Great. Anyone is welcome to join

Aldarron Wrote:I think, as I have done for my campaign, it is easiest to look to the past. There's less baggage and less to argue about, and most of the setting material still applies. The temple of Id period is full of potential, but personally I'm having great fun with my campaign set during the mage wars, because of the freebooter feel of a wartorn Blackmoor and all the deliciously interesting factions.
Historical periods can be problematic since pretty much everyone here have their own understanding of the various time periods. That said, we do not need a single consensus-based timeline for the modules or even for them to be set in the same era. This place has room for all interpretations of Blackmoor.
Yaztromo Wrote:In general I agree on the setting. Probably sticklng to the same ruleset is a good idea as well for consistancy, although I'm open for potential improvement on this issue.
Based on the people posting in this thread so far I would propose a system based on the Classic D&D family, with everythig from OD&D to BECMI.
Some guidelines for avoiding controversy could be:
1) Avoid specific references to historical periods beyond what is detailed in the published material.
2) Modules must not cause dramatic changes to the setting or official NPCs.
3) Modules must not attempt to expose known mysteries of the setting (such as the identity of the Egg of Coot).
4) Modules should be compatible with the 1030 setting as presented in the D20 Hardback
5) Modules should not include elements that would specifically place them in the Wilderlands, Mystara, Greyhawk or similar continuities.
6) Modules should at the same time try to avoid elements that would make them incompatible with the Wilderlands, Mystara etc.
7)Modules should be written with low or lower mid-level characters in mind (1st- 6th)
The above are just ideas. Again, I would be willing to host modules that do not follow the above criterias as well, but perhaps we could use something like this to allow for a a series of adventures that are compatible with most peoples continuities and thus useful for a somewhat larger audience.
Just tossing out ideas here. Nothing is set in stone.
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
