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ZGG's 2006 Call for Blackmoor Writers
#11
Havard Wrote:
Yaztromo Wrote:I think you should develop a template (with all the editing details, such as fonts, spaces, columns etc.), then the authors can put together the adventures, possibly avoiding too high level of playing (at least at first...), so we won't need to go into the detail of the real nature of the Egg etc.
Maybe you should identify a mapmaking tool (free download, if possible), so the maps will all look similar as well...

Sounds like a good place to start.

I am all open to suggestions when it comes to all these things to be honest Smile

Is it a good idea to stick to the D20 Blackmoor Setting (ie Year 1030) for these adventures? This might be the best thing we have as a common point of reference. I don't mean the D20 Ruleset, just the setting.

-Havard

I think, as I have done for my campaign, it is easiest to look to the past. There's less baggage and less to argue about, and most of the setting material still applies. The temple of Id period is full of potential, but personally I'm having great fun with my campaign set during the mage wars, because of the freebooter feel of a wartorn Blackmoor and all the deliciously interesting factions.
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