11-22-2014, 05:08 PM
finarvyn Wrote:Ironic that my first post in our newly formed "classic" section would be about Savage Worlds, but this comment grabbed me and I think I missed it the first time around.
I've fun Temple of the Frog under various rules sets, but it never occured to me to try SW. (I've hardly ever played SW, actually, but some friends swear by it.)What made it particularly interesting and helped it fit a Blackmoor style campaign?
Well, in some ways Temple of the Frog (the Supplement 2 version) is a great showcase for the transition between the older war gaming style and the modern D&D style adventures.
Dave's players have often mentioned leading larger units of soldiers into the dungeons. The Mass Combat System in Savage Worlds is less war-gamey and more reminiscent of the more abstract Warmachine System from BECMI D&D, but being able to use that system at least made me able to run various bands of mercenaries fighting across the Dismal Swamp untill the bigger siege of the Temple of the Frog.
In the final stage, I made sure that a smaller team, mainly the PCs and a few crucial NPCs, were able to get into the Temple itself and confront St. Stephen. Stephen actually managed to get away using a rocket pack, but at least the Temple was laid in ruins.
Some other things I found interesting with Savage Worlds was the ease of introducing high tech equipment, laser weapons, blackpowder guns and robots into the game since it is designed to handle multiple genres.
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign