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FXR's lazy Blackmoor's conversion to D&D5
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I've converted my ongoing Blackmoor campaign to D&D5 and here's what I got so far:

Races
- Thonian, High Thonian and Peshwah are simply humans of different ethnicities and there are no mechanical differences between them.
- Docrae are simply a different ethnicity of halflings and should be considered as such.
- Cumasti elves are high elves, while Westryn elves are wood elves.
- Dwarves from the Stormkiller mountains are considered Mountain dwarves while those from the Crystal Peaks are considered hill dwarves.
- There are no dragonborns, tieflings and dark elves from Blackmoor.

Classes
- Arcane Warriors are eldritch knights.

Monsters
- Froglings are bullywugs.
- Killer frogs can be modeled as a swarm of quippers.

Misc.
- A spell focus can act as an arcane implement.
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