11-03-2014, 03:00 PM
The FFC introduces three types of Helmets:
Full Helmet
Half Helmet
Leather Helmet
Does anyone have any idea how Helmets worked in Arneson's campaign?
One idea I have is to tie Helmets to critical rules.
Now there are many different variants of crit rules, but this Helmet Rule should work with most of them:
If an attacker rolls a critical, a defender wearing a helmet is allowed a saving throw (against Rods, Reflexes or equivalent) to ignore the results of the crit. If the save is successful, treat the attack as a normal hit. Different types of helmets add different bonuses to the save:
Full Helmet (+3)
Half Helmet (+2)
Leather Helmet (+1)
Thoughts?
-Havard
Full Helmet
Half Helmet
Leather Helmet
Does anyone have any idea how Helmets worked in Arneson's campaign?
One idea I have is to tie Helmets to critical rules.
Now there are many different variants of crit rules, but this Helmet Rule should work with most of them:
If an attacker rolls a critical, a defender wearing a helmet is allowed a saving throw (against Rods, Reflexes or equivalent) to ignore the results of the crit. If the save is successful, treat the attack as a normal hit. Different types of helmets add different bonuses to the save:
Full Helmet (+3)
Half Helmet (+2)
Leather Helmet (+1)
Thoughts?
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign