09-03-2014, 01:45 PM
You push your way carefully along the narrow path. After a short while you begin to hear sounds coming from ahead.
The characters move forward carefully.
Treading carefully you press on, expecting the worst. Suddenly, you hear a loud crashing noise, followed by a shrill: "By Ugbar's fingers!" The cursing is stifled by a loud "Shush!"but other voices cry out: "Shall I shoot 'im now?" "Not until I give the signal!" "What's the signal again?"
Suddenly a voice shouts: "Now!". There is a twanging sound from the trees nearby and a small bow shoots from them, landing at your feet. At the same time a stocky figure leaps on to the pathahead of you. "Aha!" he yells, and lets fly a bolt.
The characters seek cover.
The missile speeds straight at you, but too low and passes harmlessly between your legs. There is a strangled yelp from behind you, and you turn to see a Goblin, with sword raised, staring in surprise at the bolt, which is protruding from his belly. "Nice shooting, Gok! Next time I use the crossbow" he croaks, and topples backward.
The Goblin who fired the criossbow flings it aside guiltilyand draws a small knife from his belt. then he charges towards you with a curse. But after three steps he is whipped off his feet and yanked violently upwards by a noose-trap. "Got 'im!" says a voice nearby, and yet another Goblin copmes into view, holding the other end of the rope. When he sees you, his jaw drops and he let go the rope, dopping his accomplice in a heap and fleeing.
You chuckle up yourselves and advance up the path, marvelling at Goblins incompetence. A little further on, you hear more Goblin voices ahead; "Don't worry, Gubib, I'll pulp 'em." says a squeaky voice.
The characters push ahead confidently to scare them off.
You saunter confidently round a bend and you find yourselves facing an enormous Ogre, his tiny Goblin-sized head glaring furiously at you. Behind him cower six of the Goblins, some of whom you encountered earlier.
Due to a couple of lucky rolls, the chatacters butcher them surprisingly quickly. Searching their bodies they find nothing of interest and they finally resolve to keep following the Foxgloves.
The path begins to slope down, and you hear the sound of running water from up ahead. Soon you reach the banks of a fast flowing stream. After a while, you hear a crashing sound from the far bank. A large and ugly Troll is battering his way through the undergrowth which lines the river bank, towing behind him a big, leafy sapling.
The characters stay quiet and hide where they are.
The Trooll soon disappears off in the undergrowth, still dragging the sapling behind.
The characters keep their Foxglove hunting.
You are losing all your hope of ever finding your way in this shifting maze of pathways, when the trees ahead thin out and the trail leads into a large clearing.
Before you is one of the strangest dwelling-places you have seen: a crude mud hut sitting proudly on four spindly legs, twenty feet off the ground.There are windows in the walls, but they are too high for you to see inside. There is no sign of the door, even as you walk all around the hut.
Continues...
The characters move forward carefully.
Treading carefully you press on, expecting the worst. Suddenly, you hear a loud crashing noise, followed by a shrill: "By Ugbar's fingers!" The cursing is stifled by a loud "Shush!"but other voices cry out: "Shall I shoot 'im now?" "Not until I give the signal!" "What's the signal again?"
Suddenly a voice shouts: "Now!". There is a twanging sound from the trees nearby and a small bow shoots from them, landing at your feet. At the same time a stocky figure leaps on to the pathahead of you. "Aha!" he yells, and lets fly a bolt.
The characters seek cover.
The missile speeds straight at you, but too low and passes harmlessly between your legs. There is a strangled yelp from behind you, and you turn to see a Goblin, with sword raised, staring in surprise at the bolt, which is protruding from his belly. "Nice shooting, Gok! Next time I use the crossbow" he croaks, and topples backward.
The Goblin who fired the criossbow flings it aside guiltilyand draws a small knife from his belt. then he charges towards you with a curse. But after three steps he is whipped off his feet and yanked violently upwards by a noose-trap. "Got 'im!" says a voice nearby, and yet another Goblin copmes into view, holding the other end of the rope. When he sees you, his jaw drops and he let go the rope, dopping his accomplice in a heap and fleeing.
You chuckle up yourselves and advance up the path, marvelling at Goblins incompetence. A little further on, you hear more Goblin voices ahead; "Don't worry, Gubib, I'll pulp 'em." says a squeaky voice.
The characters push ahead confidently to scare them off.
You saunter confidently round a bend and you find yourselves facing an enormous Ogre, his tiny Goblin-sized head glaring furiously at you. Behind him cower six of the Goblins, some of whom you encountered earlier.
Due to a couple of lucky rolls, the chatacters butcher them surprisingly quickly. Searching their bodies they find nothing of interest and they finally resolve to keep following the Foxgloves.
The path begins to slope down, and you hear the sound of running water from up ahead. Soon you reach the banks of a fast flowing stream. After a while, you hear a crashing sound from the far bank. A large and ugly Troll is battering his way through the undergrowth which lines the river bank, towing behind him a big, leafy sapling.
The characters stay quiet and hide where they are.
The Trooll soon disappears off in the undergrowth, still dragging the sapling behind.
The characters keep their Foxglove hunting.
You are losing all your hope of ever finding your way in this shifting maze of pathways, when the trees ahead thin out and the trail leads into a large clearing.
Before you is one of the strangest dwelling-places you have seen: a crude mud hut sitting proudly on four spindly legs, twenty feet off the ground.There are windows in the walls, but they are too high for you to see inside. There is no sign of the door, even as you walk all around the hut.
Continues...
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
making all his Nowhere plans for Nobody.
