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On the edge of the Abyss!
#2
The characters choose to take a closer look.

You dig your feet into the flanks of your unvilling maresand they trot down the slope. The nearer you get to the mass below, the more you are stuck by its sheer size. The rank smellhangs heavy, almost physically repelling you.Mema grpis your mare's mane firmly with both hands. She lets out a whimper of terror, then points into the black army. At first you cannot see what she is pointing at, the you notice a pulsing black mist hanging in the air. Mema shrieks as the black cloud rises and moves towards you, swimming through the air like a black velvet shroud.

The character choose to withdraw as quickly as possible.

You wrench violently at your steeds reins and Mema is nearly swept off the horse's back as you whirl around and race off. You risk a glance behind you and see the black clous swarming after you. A metalling buzzing fills your ears. As it approaches you realize that it is a swarm of black hornets, each the size of a locust. As they swirl above your heads you brace yourselves for the impact, but it never comes.

The characters push for Mema's village.

You gallop on, hoping against hope that you will have time to get to the villagers clear before the hornets arrive. Mema cliings on for dear life as you spur your horse towards the village. As you approach the palisade, the gates swing open and you are bekoned in by a worried villager.

The characters enter the village and warn its inhabitants of the danger.

Mema slips down from the horse and rushes into the arms of her parents. You waste no time in telling the villagers of the danger they are in. They grab what they can of their possessions and livestock before fleeing. Finally, you find yourselves alone in the deserted village. The huge black army is in sight now, steadily oozing through the marshes towards you.

The characters make their escape and go in search of Enthymesis the Enchanter follwoing the indication that they found in his shop when they met Mema the first time.

You ride south, then west as long as you have land under the hoves of your horses. The countryside is completely devoid of man and you can eat and rest in the empty villages as you like. Eventually you reach the river and you find an abandoned barge.

The characters decide to use the barge to cross the river and keep riding west.

After some time riding west through verdant, although lonely, lands, you have to to make your way carefully through wiry, bleached grass. There are no paths on these parts and the grass conceals pot-holes and ruts. Withaut ways or markers you have no way to be sure you are going in the right direction, as you trust your instincts and the position of the sun. Finally you top a hill and gaze the cheerless plateau. The grass thins out and your heart sinks at the sight of the barren plain which stretches almost to the horizon. Then you spot something, far out in the middle of the plains, Screwing up your eyes, you stare intently at the small dot - perhaps a hut or other dweling. You spur your steed down the slope and after a few hhours' ride are at the fringes of the plain. You rrealize with alarm that the wind is rising. Without vegetation, the soil on this plain is dry and sandy, and it whips out around you, obscuring your vision and stinging your face.

The characters dismount and prepare to face the sandstorm behind their horses.

The winds rage for all the night and eventually you fall asleep. When the dust finally settles and the sun rises, you find yourselves sstaring at an expanse of forest. Its presence is inexplicable - you saw no sign of it before the sandstorm.

Continues...
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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