Thread Rating:
  • 0 Vote(s) - 0 Average
Share Thread:
Playing the Travellers/Spacemen?
#6
If you were to use 3.5 rules I'd suggest possibly using some of the more focused knowledge skills, etc. from the Wilderlands Players Guide. Even possibly using the alchemist class from there as well. Since I often use Pathfinder I still have a Alchemist class with archetypes and some third party content helps with the scifi bits and psionic abilities. Kinda want to play a alchemist who focuses in medication and bio-technologies, have a little homunculus for a 'familiar'.

Also Havard I think I remember the d20 version of CotG's says the Beagle traveled via the ether which is why it had so many strange creatures aboard, they collected as they go to study new lifeforms. Also loved seeing the info of the scouts visiting blackmoor, gave me a few ideas for encounters.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)