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Savage Worlds Blackmoor (split from: Blackmoor games!)
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I've ran Savage Worlds for my own core world that was inspired by Mystara and maybe a little Blackmoor. I thought it worked fine, though one thing I feel goes along with SW is blackpowder weaponry or firearms of some sort. I don't know why, and the Fantasy Companion that Savage Worlds has out kindly supports treasure with and without blackpowder weapons. Still, the game feels like its missing something if you don't at least have the option of having a blunderbuss or a pistol.

For Blackmoor that might work, I've seen a dwarf use a musket in Havard's "Vales Campaign", but for a setting like Greyhawk, the game might lose a little without firearms even though they are not suppose to work on Oerth. That was just me and I could just be talking crazy talk.

Despite trying my hand in various systems or houseruling OSR/OD&D to my liking, I always seem to come back to Savage Worlds.
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